Rust Rats spawn 15% slower in Wave 1 to ease early game pressure.
Multiple players reported feeling overwhelmed in the first 30 seconds. The pipeline reduced Rust Rat spawn rate in the opening wave while keeping mid-game density unchanged.
Every change the AI pipeline ships, the players who drove it, and the data behind the decision. This is the living history of how your feedback shapes the game.
Multiple players reported feeling overwhelmed in the first 30 seconds. The pipeline reduced Rust Rat spawn rate in the opening wave while keeping mid-game density unchanged.
Telemetry showed Nail Gun fell behind other weapons in mid-game DPS. Levels 3-5 received a damage increase to keep it competitive as a primary weapon choice.
Players asked for harder challenges after the 3-minute mark. A new Shock Drone Elite variant now spawns after 2:45 with faster movement and chain lightning attacks.
Scrap Launcher projectiles now properly collide with environment geometry. The fix uses raycasting between physics steps to catch fast-moving projectiles.
The Toxic Slime damage puddle now uses a higher-contrast glow with a distinct border ring, making it easier to see on all backgrounds. Generated via Scenario.gg with updated style guide.
The most common feedback theme this cycle was "gems feel hard to pick up." The magnet radius for XP gems was increased universally, and Magnet Belt passive now stacks more noticeably.
After each run, players can now see per-weapon damage dealt. This helps players make better build decisions and understand which weapons carried their run.
The Scrap Golem's ground slam was too hard to dodge. A 0.8-second warning circle now appears before impact, giving players time to react without reducing the attack's damage.
More entries load as the pipeline ships updates.